initial commit

This commit is contained in:
ajouzts
2025-12-18 20:32:43 -05:00
commit 3c161e475e
49 changed files with 1074 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FamilyTree
{
public class Clan
{
public string ClanName { get; set; }
public List<Person> ClanMembers { get; set; }
private int NumberOfMembers;
public int getMembers()
{
return NumberOfMembers;
}
public Clan()
{
ClanName = "Unknown";
ClanMembers = new List<Person>();
NumberOfMembers = 0;
}
public void AddPerson()
{
Person p = new Person();
NameChange(p);
PersonSex(p);
ClanMembers.Add(p);
NumberOfMembers++;
}
public void DeletePerson()
{
PrintClan();
Console.Write("\n\nType the refernce number of the charcter you would like to delete: ");
int refnum = Convert.ToInt32(Console.ReadLine());
int count = 0;
while (refnum != 0)
{
if (ClanMembers[count].RefNum == refnum)
{
refnum -= ClanMembers[count].RefNum;
break;
}
count++;
}
if (ClanMembers[count].HasSpouse() == true)
{
DeleteSpouse(ClanMembers[count]);
}
if (ClanMembers[count].HasFather() == true)
{
DeleteFather(ClanMembers[count]);
}
if (ClanMembers[count].HasMother() == true)
{
DeleteMother(ClanMembers[count]);
}
RemoveAllChildren(ClanMembers[count]);
ClanMembers.Remove(ClanMembers[count]);
NumberOfMembers--;
}
public void EditPerson()
{
PrintClan();
Console.Write("\n\nType the refernce number of the charcter you would like to edit: ");
int refnum = Convert.ToInt32(Console.ReadLine());
int count = 0;
while (refnum != 0)
{
if (ClanMembers[count].RefNum == refnum)
{
refnum -= ClanMembers[count].RefNum;
break;
}
count++;
}
bool t = true;
while (t)
{
int decision;
Console.WriteLine("1.\t\tChange Name");
Console.WriteLine("2.\t\tChange Sex");
Console.WriteLine("3.\t\tAdd Spouse");
Console.WriteLine("4.\t\tAdd Father");
Console.WriteLine("5.\t\tAdd Mother");
Console.WriteLine("6.\t\tAdd Child");
Console.WriteLine("7.\t\tDelete Spouse");
Console.WriteLine("8.\t\tDelete Father");
Console.WriteLine("9.\t\tDelete Mother");
Console.WriteLine("10.\t\tDelete Child");
//Console.WriteLine("11.\t\tDecendants");
Console.WriteLine("11.\t\tExit");
Console.Write("\n\nYour selection: ");
decision = Convert.ToInt32(Console.ReadLine());
switch (decision)
{
case 1:
{
NameChange(ClanMembers[count]);
Console.WriteLine("\n\n");
break;
}
case 2:
{
PersonSex(ClanMembers[count]);
Console.WriteLine("\n\n");
break;
}
case 3:
{
AddSpouse(ClanMembers[count]);
Console.WriteLine("\n\n");
break;
}
case 4:
{
AddFather(ClanMembers[count]);
Console.WriteLine("\n\n");
break;
}
case 5:
{
AddMother(ClanMembers[count]);
Console.WriteLine("\n\n");
break;
}
case 6:
{
AddChild(ClanMembers[count]);
Console.WriteLine("\n\n");
break;
}
case 7:
{
DeleteSpouse(ClanMembers[count]);
Console.WriteLine("\n\n");
break;
}
case 8:
{
DeleteFather(ClanMembers[count]);
Console.WriteLine("\n\n");
break;
}
case 9:
{
DeleteMother(ClanMembers[count]);
Console.WriteLine("\n\n");
break;
}
case 10:
{
RemoveChild(ClanMembers[count]);
Console.WriteLine("\n\n");
break;
}
//case 11:
// {
// Console.WriteLine("Number of Decendants: {0}",Decendants(ClanMembers[count], 0, 0));
// Console.WriteLine("\n\n");
// break;
// }
case 11:
{
t = false;
Console.WriteLine("\n\n");
break;
}
default:
{
Console.WriteLine("Wrong input");
break;
}
}
}
}
//public int Decendants(Person p, int result, int count)
//{
// if(p.Children.Count == 0)
// {
// return result;
// }
// else
// {
// foreach(Person a in p.Children)
// {
// result += a.Children.Count;
// return Decendants(a, result);
// }
// return Decendants(p.Children[count], result += p.Children.Count, count++);
// }
//}
public void NameChange(Person p)
{
Console.Write("First Name: ");
p.FirstName = Console.ReadLine();
}
public void NameChange()
{
PrintClan();
Console.WriteLine("\n\nType the refernce number of the charcter you would like to edit: ");
int refnum = Convert.ToInt32(Console.ReadLine());
int count = 0;
while (refnum != 0)
{
if (ClanMembers[count].RefNum == refnum)
{
refnum -= ClanMembers[count].RefNum;
break;
}
count++;
}
Console.Write("First Name: ");
ClanMembers[count].FirstName = Console.ReadLine();
}
public void PersonSex(Person p)
{
Console.Write("What is the person's sex (0: Male or 1: Female): ");
p.PersonSex = (Sex)Convert.ToInt32(Console.ReadLine());
}
public void PersonSex()
{
PrintClan();
Console.WriteLine("\n\nType the refernce number of the charcter you would like to edit: ");
int refnum = Convert.ToInt32(Console.ReadLine());
int count = 0;
while (refnum != 0)
{
if (ClanMembers[count].RefNum == refnum)
{
refnum -= ClanMembers[count].RefNum;
break;
}
count++;
}
Console.Write("What is the person's sex (0: Male or 1: Female): ");
ClanMembers[count].PersonSex = (Sex)Convert.ToInt32(Console.ReadLine());
}
public void PrintClan()
{
int count = 0;
foreach(Person p in ClanMembers)
{
Console.WriteLine("Refernce #: {0}\t {1}", ClanMembers[count].RefNum, ClanMembers[count].FirstName);
count++;
}
}
public void PrintPerson()
{
PrintClan();
Console.WriteLine("\n\nType the refernce number of the charcter you would like to print: ");
int refnum = Convert.ToInt32(Console.ReadLine());
int count = 0;
while (refnum != 0)
{
if (ClanMembers[count].RefNum == refnum)
{
refnum -= ClanMembers[count].RefNum;
break;
}
count++;
}
Console.WriteLine("\nRefernce #: {0}\t {1}", ClanMembers[count].RefNum, ClanMembers[count].FirstName);
Console.WriteLine("Sex: \t{0}", ClanMembers[count].PersonSex);
if (ClanMembers[count].HasSpouse() == true)
{ Console.WriteLine("Spouse: {0}", ClanMembers[count].Spouse.FirstName); }
if (ClanMembers[count].HasFather() == true)
{ Console.WriteLine("Father: {0}", ClanMembers[count].Father.FirstName); }
if (ClanMembers[count].HasMother() == true)
Console.WriteLine("Mother: {0}", ClanMembers[count].Mother.FirstName);
if (ClanMembers[count].HasChildren() == true)
{
int childnum = 0;
foreach (Person p in ClanMembers[count].Children)
{
Console.WriteLine("Children: {0}", ClanMembers[count].Children[childnum].FirstName);
childnum++;
}
}
}
public void AddSpouse(Person p)
{
PrintClan();
Console.WriteLine("\n\nType the refernce number of the charcter you would like to add as the spouse: ");
int refnum = Convert.ToInt32(Console.ReadLine());
int count = 0;
while (refnum != 0)
{
if(ClanMembers[count].RefNum == refnum)
{
refnum -= ClanMembers[count].RefNum;
break;
}
count++;
}
ClanMembers[count].Spouse = p;
p.Spouse = ClanMembers[count];
}
public void DeleteSpouse(Person p)
{
int refnum = p.Spouse.RefNum;
int count = 0;
while (refnum != 0)
{
if (ClanMembers[count].RefNum == refnum)
{
refnum -= ClanMembers[count].RefNum;
break;
}
count++;
}
ClanMembers[count].Spouse = null;
p.Spouse = null;
}
public void AddMother(Person p)
{
PrintClan();
Console.WriteLine("\n\nType the refernce number of the charcter you would like to add as the mother: ");
int refnum = Convert.ToInt32(Console.ReadLine());
int count = 0;
while (refnum != 0)
{
if (ClanMembers[count].RefNum == refnum)
{
refnum -= ClanMembers[count].RefNum;
break;
}
count++;
}
ClanMembers[count].Children.Add(p);
p.Mother = ClanMembers[count];
}
public void DeleteMother(Person p)
{
int refnum = p.Mother.RefNum;
int count = 0;
while (refnum != 0)
{
if (ClanMembers[count].RefNum == refnum)
{
refnum -= ClanMembers[count].RefNum;
break;
}
count++;
}
ClanMembers[count].Children.Remove(p);
p.Mother = null;
}
public void AddFather(Person p)
{
PrintClan();
Console.WriteLine("\n\nType the refernce number of the charcter you would like to add as the father: ");
int refnum = Convert.ToInt32(Console.ReadLine());
int count = 0;
while (refnum != 0)
{
if (ClanMembers[count].RefNum == refnum)
{
refnum -= ClanMembers[count].RefNum;
break;
}
count++;
}
ClanMembers[count].Children.Add(p);
p.Father = ClanMembers[count];
}
public void DeleteFather(Person p)
{
int refnum = p.Father.RefNum;
int count = 0;
while (refnum != 0)
{
if (ClanMembers[count].RefNum == refnum)
{
refnum -= ClanMembers[count].RefNum;
break;
}
count++;
}
ClanMembers[count].Children.Remove(p);
p.Father = null;
}
public void AddChild(Person p)
{
PrintClan();
Console.WriteLine("\n\nType the refernce number of the charcter you would like to add as the child: ");
int refnum = Convert.ToInt32(Console.ReadLine());
int count = 0;
while (refnum != 0)
{
if (ClanMembers[count].RefNum == refnum)
{
refnum -= ClanMembers[count].RefNum;
break;
}
count++;
}
p.Children.Add(ClanMembers[count]);
if(p.PersonSex == (Sex)0)
{
ClanMembers[count].Father = p;
}
if (p.PersonSex == (Sex)1)
{
ClanMembers[count].Mother = p;
}
}
public void RemoveChild(Person p)
{
PrintClan();
Console.WriteLine("\n\nType the refernce number of the charcter you would like to remove as the child: ");
int refnum = Convert.ToInt32(Console.ReadLine());
int count = 0;
while (refnum != 0)
{
if (ClanMembers[count].RefNum == refnum)
{
refnum -= ClanMembers[count].RefNum;
break;
}
count++;
}
p.Children.Remove(ClanMembers[count]);
if (p.PersonSex == (Sex)0)
{
ClanMembers[count].Father = null;
}
if (p.PersonSex == (Sex)1)
{
ClanMembers[count].Mother = null;
}
}
public void RemoveAllChildren(Person p)
{
if (p.HasChildren() == true)
{
foreach (Person a in p.Children)
{
if (p.PersonSex == (Sex)0)
{
a.Father = null;
}
if (p.PersonSex == (Sex)1)
{
a.Mother = null;
}
}
}
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net9.0</TargetFramework>
</PropertyGroup>
</Project>

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MyApp/Person.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FamilyTree
{
public enum Sex { Male, Female, None }
public class Person
{
public readonly int RefNum;
public string FirstName { get; set; }
public Person Spouse { get; set; }
public Person Father { get; set; }
public Person Mother { get; set;}
public List<Person> Children { get; set; }
public Sex PersonSex { get; set; }
public Person()
{
FirstName = "Unknown";
Spouse = null;
Father = null;
Mother = null;
Children = new List<Person>();
PersonSex = (Sex)2;
RefNum = RandomNumber(0, 1000);
}
public int RandomNumber(int min, int max)
{
Random random = new Random();
return random.Next(min, max);
}
public bool HasChildren()
{
if (Children.Count == 0)
return false;
return true;
}
public bool HasFather()
{
if (Father == null)
return false;
return true;
}
public bool HasSpouse()
{
if (Spouse == null)
return false;
return true;
}
public bool HasMother()
{
if (Mother == null)
return false;
return true;
}
}
}

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using System;
using FamilyTree;
namespace MyApp
{
class Program
{
public static void MainUI()
{
Clan fam = new Clan();
Console.WriteLine("Welcome to the Geneology Program");
Console.Write("\nPlease give a name for the family name: ");
fam.ClanName = Console.ReadLine();
while(true)
{
int decision;
Console.WriteLine("{0}'s Family", fam.ClanName);
Console.WriteLine("1.\t\tPrint Family Members");
Console.WriteLine("2.\t\tPrint a Family Member");
Console.WriteLine("3.\t\tAdd a Family Member");
Console.WriteLine("4.\t\tEdit a Family Member");
Console.WriteLine("5.\t\tDelete a Family Member");
Console.WriteLine("6.\t\tTotal Members in Family");
Console.WriteLine("7.\t\tExit");
Console.Write("\n\nYour selection: ");
decision = Convert.ToInt32(Console.ReadLine());
switch (decision)
{
case 1:
{
fam.PrintClan();
Console.WriteLine("\n\n");
break;
}
case 2:
{
fam.PrintPerson();
Console.WriteLine("\n\n");
break;
}
case 3:
{
fam.AddPerson();
Console.WriteLine("\n\n");
break;
}
case 4:
{
fam.EditPerson();
Console.WriteLine("\n\n");
break;
}
case 5:
{
fam.DeletePerson();
Console.WriteLine("\n\n");
break;
}
case 6:
{
Console.WriteLine("Number of members: {0}", fam.getMembers());
Console.WriteLine("\n\n");
break;
}
case 7:
{
System.Environment.Exit(1);
break;
}
default:
{
Console.WriteLine("Wrong input");
break;
}
}
}
}
static void Main(string[] args)
{
MainUI();
Console.Read();
}
}
}

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{
"runtimeTarget": {
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},
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{
"runtimeOptions": {
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"version": "9.0.0"
},
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{
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},
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{
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{
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"framework": {
"name": "Microsoft.NETCore.App",
"version": "2.2.0"
}
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}

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("MyApp")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("MyApp")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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build_property.TargetPlatformMinVersion =
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build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = MyApp
build_property.ProjectDir = /Users/aj/Developer/Family-Tree/MyApp/
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// <autogenerated />
using System;
using System.Reflection;
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("MyApp")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+b822d38c0e47514bf6f7bc33a9d2b0b38dd61c19")]
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is_global = true
build_property.RootNamespace = MyApp
build_property.ProjectDir = /Users/aj/Github Projects/FamilyTree/MyApp/
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